*************************************
*                                   *
*          Shaolin Soldier          *
*            April 2000             *
*                                   *
*           Developed by            *
*         Freeride Designs          *
*   http://freeridedesign.cjb.net   *
*                                   *
*            Programmer             *
*           Carl Warwick            *
*              E-mail               *
*     carlwarwick@strayduck.com     *
*                                   *
*************************************


This game has been made for the Gamedev.net programming contest

All Sprites were taken from Ari Feldmans SpriteLib, everything else,
including the other graphics are original and has been created by 
Freeride Designs.


Requirements:
-------------
  DirectX 7
  Screen Display 640x480 with at least 16bpp color
  And a half decent computer
  game has been tested on a PII 166Mhz, and worked fine.


Controls:
---------
(In Game)
  Left Arrow key     - Move Left
  Right Arrow key    - Move Right
  Spacebar           - Jump
  Esc                - Return to menu

(Menu)
  Up/Down Arrow keys - Change Selection
  Enter              - Confirm Selection

(Intro/Credits)
  Esc                - Exit to menu


Objective:
----------
  Score points by collecting power-ups, but beware of the skulls.
  Jump on baddies heads to kill them, if they are strong then it
  might take a couple of hits to kill them.
  Get to the end of every level.


Trouble Shooting:
-----------------
  Game will not run - Try opening Setting.ini in Notepad and change
  the line "BPP 24" to "BPP 16" (without quotes). If it still
  doesn't run then please contact me.


Thanks for playing Shaolin Soldier
Please report any bugs to me at - carlwarwick@strayduck.com